Technology track
Game Development internship
Design and build playable 2D and 3D games. Courses from SkillTank Academy, live tasks reviewed by KaizenSpark Tech mentors.

Prerequisites
- Programming basics
- Love of games helps
Tools you’ll use
UnityC#BlenderGit
Roles it prepares you for
- Game developer intern
- Unity developer
- Gameplay programmer
Syllabus
The Game Development track, week by week.
Shown for the 3-month internship. The 1-month internship covers the first phase in depth; the 6-month internship extends each phase with a specialisation course and module ownership.
Weeks 1–2 · Foundations
- Unity editor and C# basics
- Game loop and input
- Sprites and scenes
Weeks 3–6 · Build
- Physics and collisions
- UI, menus and scoring
- Audio
Weeks 7–10 · Own
- Level design
- Optimisation for mobile and web
- Playtesting
Weeks 11–12 · Graduate
- Build and publish
- Trailer and store page
- Post-mortem
Deliverables
What you’ll hand in.
Every deliverable is reviewed and rated on the 1–5 quality rubric, and approved work is added to your record.
- A playable published game
- A short gameplay trailer
- A design document
Competencies assessed
- Game loops and physics
- Unity scripting in C#
- Level and UI design
- Builds for web and mobile
Sample project
Build and publish a small playable game with menus, scoring and sound.
Other Technology tracks
All 39 tracksExplore related tracks.
Apply for the Game Development track.
Choose your programme level on the form. We confirm your track after a short interview.
